#include "shapes_lo.inc"
object { Egg_Shape (1.55,0.5) // lower scale, upper scale
         scale <1,1,1>    
         texture{ pigment{ color rgb<1,1,1>*1}
                  normal { bumps 0.5 scale 0.0125}
                  finish { phong 0.5}
                } // end of texture
         rotate<0,0,0>
         translate<0,0,0>
       } // end of object ------------------------------------

